Wednesday, 30 November 2011

Guides and rough animation


explaining what each layer does in a level foreground, playable layer, background close, background far, sky


texture guide from dry to wet

Sunday, 13 November 2011

Chunk presentation

Well had our first pitch to our client, I feel it was rather mixed but we had the kick up the a** that we needed and they thankfully brought up a few points about some of our concepts that i was thinking to which made it easier for me...

after a brief chat we have decided to go with my spongeball idea as it is fleshed out further than the rest and has really interesting puzzle possibilities that will be fun to play with here are storyboards of the basic set of abilities you can have in the game "cut" "squash/stretch" and "create"





and here are a list of all the different liquids abilities and items that could be in the game...

Thursday, 3 November 2011

logo #2

heres another logo design after some feedback from the group they wanted the name to look like its glowing hot and the "j" to be sepearated from the F and the R to look less like an A and heres what i got:


after some trial and error i managed to get a better glow look to it, i got rid of the flames to make it less cluttered although i think it may still be missing something.

anyways our pitch to chunk will be a week today, the group will pick our final logo on tuesday before, but for then i need to have some more pretty things to sell our concept ideas to chunk so expect some frequent uploads leading upto friday.